Hi Visitor, welcome to my portfolio website!
Let me tell you a few things about myself...
I started working with Cinema 4D in 2011 when I got my first computer ( a Macbook Pro) which I bought for my study, Gamedesign & Development in Amsterdam.
Unfortunatley I didn't get to learn there what I really wanted so I started with Cinema 4D in my spare time.......I was hooked.
I developed my skills whenever I had the chance as well as on school, during breaks and even class, and I knew this was what I wanted to do for a living.
Create "stuff" in 3D!
In the next 3 years I worked through my classes and at a gamestudio for my internship and eventually got my diploma.
It was also around this time that I joined c4dlounge.eu and you can still find me over there.
The community over there is great and I've learned so much from them!
At the moment I'm spending as much time as I can working on my portfolio, discovering new things and learning new programs.
Working on 3D projects is really something special for me and I'm always very passionate about them.
The moment you can finally share a finished render after months of hard work, that people love and enjoy looking at, is priceless .
My hobby's are, of course, working in Cinema 4D or Zbrush and now and then I try to play some solo's of Pink Floyd on my guitar.
Besides that I read a lot and I love to hike again when I return to Scotland.
Also I've always played a lot of games on the Playstation systems but since I discovered the wonderous world of 3D I do not spend as much time with that as I used to.
I hope I have given you an insight in who I am and what I do.
Create with passion & dedication
I am a motivated designer with the ambitions to always learn more.
The next years I would like to develop myself in the 3D world and learn everything there is to know in the field of modeling, rendering and animation.
I have 6 years of experience working with programs like Cinema 4D and Zbrush and am currently seeking a full time junior position in The Netherlands as a 3D artist.
-Organic and hard surface modeling and sculpting
-high-end asset creation for games
-Lighting and texturing in PBR wokrflow
-Cinema 4D's Turbulence FD fluid simulations
Programs I currently use are: